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| Magie profane | |
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Skiddo Admin
Nombre de messages : 307 Age : 34 Localisation : Belgique Date d'inscription : 22/11/2006
| Sujet: Magie profane Dim 17 Déc - 15:24 | |
| Magie Profane
* Corruption des Arcanes * Magies Profanes de Base o Magicien o Sorcier
* Magies Profanes Spécialisées o Apothicaire Sombre o Chasseur de Démons o Démoniste o Faucheuse ("Graven One") o Magicien de Guerre o Nécromancien
(je n'ai presque rien retrouvé là-dessus à part quelques morceaux non traduits)
Dernière édition par le Dim 17 Déc - 15:33, édité 1 fois | |
| | | Skiddo Admin
Nombre de messages : 307 Age : 34 Localisation : Belgique Date d'inscription : 22/11/2006
| Sujet: Re: Magie profane Dim 17 Déc - 15:32 | |
| Arcane Magic The first Well of Eternity existed ten millennia ago, shrouded in the mists of legend and ages past. This large pool was resplendent with liquid magic, and this energy's influence transformed a group of the primitive, primal denizens of the world into the Kaldorei - the beings who would later be known as night elves. The Well intrigued the nascent night elves, and they eventually learned to harness its power. They used their newfound magic to forge a great civilization on the primeval world.
Yet arcane magic has a dark genesis. It was born of demonic power, of terrible creatures that stalk through living nightmares, and it has always borne their accursed taint. The forces of the Burning Legion, led by the fallen titan Sargeras, discovered of the Well of Eternity and the strength it promised. They decided to make it theirs and destroy Azeroth in the process.
They were aided by Queen Azshara of the Kaldorei and her Highborne servitors. She became tainted through her reckless use of arcane magic and summoned the Burning Legion to Azeroth. The demons smashed cities and torched the land, but the great druid Malfurion Stormrage led a few Kaldorei heroes to victory against the demons. This band of warriors destroyed the Well of Eternity, a feat that sundered the world, and the Kaldorei believed that the taint and danger of the arcane had been banished from Azeroth.
Such was not the case. The renegade night elf Illidan Stormrage, Malfurion's brother, had succumbed to magical addiction. He created a new Well of Eternity at the great Mount Hyjal. Although imprisoned for his crimes, Illidan's act ensured that arcane magic would remain on Azeroth.
Centuries passed and the night elf civilization again grew mighty. Once more, the surviving Highborne obsessed with the use of arcane magic and decried their brothers who would see it forever dormant. These elves, calling themselves the Quel'dorei, or high elves, sought to convince the other night elves of the potency of arcane power and ended up unleashing a savage magical storm that ravaged the land. The Kaldorei banished their cousins from Kalimdor for their recklessness, and the Quel'dorei eventually settled on the continent of Lordaeron. Here they created the mystic kingdom of Quel'Thalas. At its heart was the Sunwell, a new magical wellspring created with waters they took from the Well of Eternity. The Sunwell empowered the high elves and served as the source of their arcane power.
In times, the Quel'dorei discovered that their arcane practices eliminated the deific qualities they bore as night elves. They were no longer immortal; their arcane use divorced them from their night elf heritage. This legacy lasts to current times, for a night elf who practices arcane magic loses his mystical traits and suffers the same racial modifiers as a high elf. (The night elf does not undergo a physical transformation, however.) The Quel'dorei did not regret this change; they gladly traded their Kaldorei lineage for arcane power. Such was their pride that the high elves even contacted the primitive humans of Lordaeron and taught them arcane secrets.
The Burning Legion eventually sensed the arcane energies and was again drawn to Azeroth. Lured by the promise of revenge and the power brimming within the new Well of Eternity, the demonic lord Archimonde led the Legion in a terrible invasion. This was the Third War, a titanic struggle that ended but one year past, in which undead and demons smashed entire kingdoms and courageous men and women became great heroes. The Legion was finally defeated at the Battle of Mount Hyjal, but the battle left a world of ash and cinders in its wake - a reminder of arcane magic's true nature. | |
| | | Skiddo Admin
Nombre de messages : 307 Age : 34 Localisation : Belgique Date d'inscription : 22/11/2006
| Sujet: Re: Magie profane Dim 17 Déc - 15:33 | |
| The Nature of the Arcane Arcane magic is a drug. Its use is intoxicating and sends power throbbing through the veins, but it is also addictive, subtly corrupting and even maddening. The high elves' addiction to arcane magic is partly representative of this feature. An even more chilling example is the rise of warlocks among the orcs - their dark manipulations of the Twisting Nether eventually destroyed their entire world of Draenor. Furthermore, when the warlocks were slain after the Horde was defeated upon Azeroth, the orc race suffered a kind of withdrawal from the warlock magics. These grim events serve as reminders that magic has the power to affect an entire race. All practitioners must be wary, for the arcane can turn one away from the light and into the gloom, to become a puppet of dark powers. If one is reckless and uses magic foolishly or excessively, the demonic energies change him. This a slow, insidious process, as shadow gradually clouds the mind and stifles rational thought. This demonic legacy is one of destruction and manifests itself in a corrupt arcane spellcaster by driving him to violent insanity. Night elves have known of this danger since the Legion's first invasion over 10,000 years ago. High elves knew of the dangers also and shared this knowledge with the fledging human nations. Yet the power of the arcane is such that humans and high elves cannot resist its allure. Instead, they have attempted to discover ways to make it safer. Magic wielders have tried to be discreet and select in their use, and a powerful organization, the Guardians of Tirisfal, came into being in order to combat the Burning Legion's sinister forces. Even these precautions ultimately failed, however, as shown when demons came once more to the world. As long as arcane magic remains in the world, the Burning Legion will return again and again until Azeroth is nothing but a smoking ruin. The Rules of Corruption Unlike in other fantasy milieus, arcane magic in Warcraft is a dark and dangerous force. Yet no explicit rules govern arcane magic's corrupting effects on characters. We don't want to force your PCs into evil and madness; such decisions should be left up to you. Arcane magic's sinister nature is left as a theme for you and the GM to explore in your campaign, not as a liability to cripple wizards and sorcerers. Wielders of the Arcane Many races wield arcane magic in these grim days, dark and tantalizing as it is. High elves make great use of it - indeed, their civilization and culture were forged in the arcane. Though reunited with their lost brethren, night elves are extremely suspicious of their kin: the stink of the arcane hangs heavy about the Quel'dorei. The high elves distrust their cousins in turn, remembering how their ancestors were persecuted at Kaldorei hands. Humans also use arcane magic. High elves taught arcane secrets to the burgeoning human kingdoms centuries ago, in return for help battling the savage forest trolls. Humanity took to arcane magic quickly and even constructed the famous magical city of Dalaran, a great center for arcane study. Out of the academies of Dalaran came the human archmagi, wielding fearsome battle magic and possessing incredible knowledge. Dalaran was destroyed during the Third War, but some of the wizards remain on Kalimdor. Some night elves are suspicious of the human factions because of human reliance on magic. Arcane magic is in the hands of darker forces as well. The undead Scourge wielded terrible powers in the Third War, and those undead still extant possess arcane skills that make the mind reel. The undead are the Legion's creation, but they have thrown off the demons' shackles. Now, the Scourge draws its necromantic powers directly from the Twisting Nether. Necromancers animate fallen corpses into a horrible semblance of life and empower these grotesque creatures with unnatural power and ferocity. The undead have even discovered how to manipulate arcane energies to bring their own necromancers back from the dead in full control of their faculties and sentience, and with chilling new powers - liches, devious undead spellcasters who have traded life for dark power. Some orcs have control over arcane power, but they are not members of the Horde. These outcasts are warlocks, demon-worshippers who have either been reacquainted with or have never thrown off the taint of the previous generation. Warlocks serve their demonic masters with gleeful violence and fling fire and rage at those they once called kin. The most terrible of the arcane spellcasters are demons. These creatures hail from the Twisting Nether, the source of the arcane. Dark energies drip from their bodies. They can sense the use of arcane magic's, and they offer it as a lure to those who would do their bidding. The eredar are a race of demonic warlocks, and their might is unquestionable. One has only to look at the charred ruins of Lordaeron and Quel'Thalas to know the Burning Legion's power. "Distrust" Does Not Mean "Kill on Sight" Though many night elves distrust both high elves and other arcane spellcasters, combining a night elf and a high elf - or other race who happens to be an arcane spellcaster - in the same party is not a recipe for disaster. The night elf character may be suspicious of her companions, or she may not. Some night elves are of a more forgiving nature, and in any case both night elves and high elves (and other arcane spellcasters) are still part of the Alliance. More importantly, the PCs are part of the same adventuring group. Heroic characters can put aside petty differences and develop lasting friendships. Use of the Arcane Arcane magic has many uses; the most famous is for battle. Rains of fire and jagged ice, hurtling balls of smoking cinder, and magically created beasts of destruction scar the battlefield. Magic is also used for subtler means of conducting war, from hiding an ally from sight to slowing enemy movement. Arcane magic is also serves for defense and to counter the opposition's spells. Before the ruin wrought by the Burning Legion, new uses for magic were being researched; the most eminent of these discoveries is teleportation. A teleporting wizard can circumvent an enemy's defenses entirely. Individuals who use arcane magic have little to fear from it, so long as they are careful in its use. Night elves distrusts all arcane spellcasters, since the use of the arcane first summoned the demons to this peaceful world and caused the division between the night elves and the high elves. An arcane spellcaster will quickly become aware of the night elves' dislike for him - and he should be wary of those extremists among them who may try to do him harm. The most dangerous arcane practitioners are demons. They have been defeated and scattered (on Azeroth) but not obliterated, and many demons see the arcane and those who wield it as their path back to dominance. A source of magic must be exceptionally vast or powerful to summon demons from far away, but nearby - where none want a demon to be in any case - demonic forces take note of a magical item or spellcaster. Some regard the possibility of demonic intervention as beneficial. These arcane spellcasters see the Legion as a tool they can use to further their own ends - a powerful, dangerous and unpredictable tool, but a tool nonetheless. Such individuals - usually warlocks - purposefully attract demonic attention and pretend to serve the Legion, all the while trying to manipulate the demons into serving the spellcaster's purposes. This strategy is extremely dangerous and a course of action usually undertaken only by those already on a magic-induced decline into oblivion. Young wizards and sorcerers are always warned: never believe that you are smarter than the demons, for along that path lies damnation. Not even the last Guardian of Tirisfal, Medivh, was immune to such temptation. In ages past, such reckless use of arcane magic brought about its wielder's undoing. As long as one is careful and discreet, arcane magic is a powerful tool and a devastating weapon - but the lure always beckons on the edges of perception to dive into arcane magic's burning depths and give one's self up to the madness. | |
| | | Skiddo Admin
Nombre de messages : 307 Age : 34 Localisation : Belgique Date d'inscription : 22/11/2006
| Sujet: Re: Magie profane Dim 17 Déc - 15:35 | |
| Le démoniste
Description du démoniste
Les démonistes sont des mages occultes trafiquant avec les démons et autres créatures de la nuit. Les démonistes sont apparus sur Azeroth il y a environ 30 ans de cela, lorsque le premier des leurs, Guldan, conduisit la Horde au travers du gouffre dimensionnel en provenance du monde de Draenor, alors asservi par la Légion Ardente. Quelques Haut Elfes se tournèrent vers ce chemin après que leur glorieuse demeure de Quel'Thalas fut détruite lors de la Troisième Guerre. Cette nouvelle race de démonistes cherche à contrôler les pouvoirs qui ont ravagés leur patrie et à les utiliser pour la vengeance. Les Elfes de la nuit ont banni ces lanceurs de sorts démoniaques. Celui d'entre eux qui revêtirait le manteau de démoniste devrait se séparer de son héritage d'elfe de la nuit - socialement, physiquement, et spirituellement.
Conditions pour devenir démoniste
Le démoniste est un maléfique lanceur de sorts, spécialiste des invocations et de tout ce qui concerne les démons.
Ce qu'on peut attendre d'un démoniste
Le démoniste n'est pas un combattant au corps à corps. Il s'en remet entièrement à ses sorts et aux créatures qu'il invoque. Il passe d'ailleurs la majorité de son temps à étudier les mystères des arcanes, et notamment tout ce qui concerne les démons et le Néant Distordu. Son domaine de prédilection est l'invocation: il se concentre principalement dans l'invocation d'agents démoniaques (diablotins, infernaux, et autres), au détriment d'autres formes de magie profane. Son habitude de côtoyer les démons lui rendent le lancement des sorts plus faciles, ce qui lui permet d'invoquer des démons plus forts et pour des durées plus longues que les autres invocateurs. Le démoniste possède en général un familier démoniaque. Si celui-ci meurt, le démoniste en est grandement et durablement affecté, tant psychologiquement que physiquement (voir la corruption des arcanes). Le démoniste peut également être aidé par des démons plus puissants à condition qu'il poursuive les mêmes objectifs que ceux-ci. Les plus puissants des démonistes peuvent contrôler les démons de puissance inférieure à la leur. | |
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